Giant Word Winder

Created by the world’s most-syndicated daily word game creator David L. Hoyt

  • GIANT Word Winder is a 9 foot by 9 foot educational word game that is played on the floor.
  • Players lay out 16 interchangeable and double sided boards – each board consisting of a grid of 16 letters .
  • 2-3 teams or individual players take turns highlighting words on the board with brightly colored chips.
  • The first players to complete a winding path of words from one side of the board to its opposite side wins!
  • Players collaborate on offensive and defensive strategies, all while honing their spelling and vocabulary skills.
  • With more than 262 decillion combinations, no two games will every play the same.

Educational Benefits

GIANT Word Winder® benefits students in so many ways! This engaging and interactive word game helps students develop their cognitive skills​​ and​ enhance their word recognition​ abilities​, while simultaneously fostering critical thinking, peer-to-peer learning​,​ and team building. It even aligns with several key educational initiatives, including Common Core State Standards. Here’s a look at how GIANT Word Winder® accomplishes all of this:

Active Peer Learning

GIANT Word Winder® creates a great environment for peer-to-peer learning! The gameplay encourages students to share their word knowledge and strategies out loud, which allows every player in the game to hear and see the words being spelled. Additionally, students gain exposure to vocabulary they may not yet have mastered themselves. All of this happens while students actively move around right on the game board, thereby physically engaging students in the learning process.

Team Building

GIANT Word Winder® is an excellent team building tool. The game encourages students to communicate their thinking to identify words and to collaborate on offensive and defensive strategies. These actions help foster confidence and teamwork, both key elements of Social Emotional Learning (SEL).

Aligned with Federal Standards

GIANT Word Winder® is aligned with the Common Core State Standards, particularly those within the English Language Arts Foundation Skills. The flexible game design provides a multitude of words to identify on each board, supporting learners of all skill levels. This allows for the development of grade-level appropriate phonics and analysis skills for every grade level, all within the same game! Here’s an example:

word-winder-for-claire-2

In the above diagram you can see that a first grader might play CAT, a second grader might play CATCH, and a third grader might play CATCHING, and best of all, they could all play together!

GIANT Word Winder® is also aligned to build and foster 21st Century Skills such as collaboration, critical thinking, and communication. These so-called “soft skills” expand and enhance traditional learning such as basic literacy and numeracy, and are increasingly emphasized in education today.

Watch what teachers are saying about GIANT Word Winder®

Watch what students are saying about GIANT Word Winder®

Meet the inventor

Hi! I’m David L. Hoyt. I’m so glad to be able to introduce you to my new game GIANT Word Winder. This game is unlike any you’ve probably ever seen and it has a lot of great aspects that are integral to making a great educational game. Kids love it because its fun and adults love it because kids are learning while having a great time! GIANT Word Winder helps hone skills like critical thinking and decision making, as well as team building, strategizing and basic spelling and vocabulary building! Yep, all of those things rolled up into one unbelievable package! AND you play GIANT Word Winder on the floor so it allows for kinesthetic learning, which you can learn more about here: Learning with Movement.

Because I am an inventor of Word Games, I really believe in the power of words.  The more words you know the more knowledge you obtain.  The more knowledge you obtain the smarter you will be.  If you think about it, words have more power than we realize.  They can start wars, and the can ends wars.  The more words we know, the more knowledge we obtain, the more power we have. I love that games I have invented, like GIANT Word Winder can empower people and help them become smarter and gain more knowledge.  I hope that you see the value in GIANT Word Winder and will invest in a game for your school, library, church, summer camp, or even basement! If you have any questions about inventing or GIANT Word Winder, please feel free to contact us!

Quotes From Experts

  • We see GIANT Word Winder as part of the discourse surrounding 21st Century learning, which is about getting kids up and thinking with their hands and their minds. GIANT Word Winder really does that.

    Liz McChesneyDirector of Children’s Services, Chicago Public Library
  • When David Hoyt brought GIANT Word Winder into the classroom and laid the game out, the enormity of it really intrigued the kids! They had to start playing immediately.

    Jennifer Nelles5th Grade Teacher
  • GIANT Word Winder challenges kids with multiple life skills like creative thinking and decision making

    Nate ScheidlerChicago Toy and Game Group